Demo Reel of 2007

The outtakes from my demo reel:

(Click on pictures to enlarge)




*Punk character is a take on a real person from photo sessions at www.3d.sk

*Soulblighter's original concept was taken from Bungie's "Myth2: Soulblighter" game, and then somewhat modified. A promotional painting by Craig Mullins can be found here.

*Drahl Infantry and "Wiggles" were done from my own concepts.

Demo Reel on Veoh:



- Smaller version. Double Click on the video to see it bigger on Veoh, or:

- Download large version (HD 720) from the downloads pane on the left.

Punk Shaded Views:

(click on pictures to enlarge)




Wireframes:

(click on pictures to enlarge)
"Punk"


"Soulblighter"


Drahl infantry and "wiggles"





Polycounts:

Punk:

- Original low res base at 3,187 faces, 6,269 triangles without hair and jewelry, which don't have low res versions.

- Base mesh in the scene with refined torso and all accessories at 50K+.

- Meshes could still be optimised further for game engines.

Soulblighter:

- Current base mesh at 3,816 faces

- The whole base level scene is at 14,023 faces, without grass - 336,187 with. Grass was paint fx in maya converted to polygons for speed.

- Character model could be optimised further for game engines.

Drahl Infantry and "Wiggles":

- Drahl Girl is at 85,980 polygons, base mesh

- "Wiggles" is at 167,085 polygons, base mesh without long wires

- The whole scene is at 289,546 of 0 level. It recieves level 2 smooth subdivision for rendering, as well as a displacement for the ground.

Software Used:
  • Autodesk Maya
  • Adobe Photoshop
  • Pixologic Zbrush
  • Adobe AfterEffects