Drahl "Brawler" Design v2
(click on images to enlarge)
The amazon concept was done for a 3D-Total challenge. Work in progress breakdown can be seen here. Creature was done for a creature design class. The traditional sculpture can be seen further below.
Creature thumbnails below, click on links to view:
Page1
Page2
Page3
Clothed Figure Drawing:
Some of the better drawings done during a class in Fall of 2009. Poses ranged from 5 minutes to about an hour in length.
Click "Go full screen" icon to see the gallery at uncompressed resolution.
Figure Drawing:
Some of the older figure drawings from Fall 2008 'Intro to Figure Drawing' and Spring 2009 'Intro to Anatomy' classes.
Creature Design:
Maquette for a creature design class that I took in Spring 2010.
Figure Modeling:
The top row is the bust sculpt of my new character, Drahl "Brawler" that I did for my Figure Modeling final at the Academy, Fall 2008. The bottom one is a sculpt done from a live model.(click on images to enlarge)
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Short Film:
"Plastic Nightmare."
This is a short film that I shot as my final project for my photo storyboarding class at Academy of Art.* Double click on the film to watch it bigger at Veoh.
The film took about 2 days in pre-production (come up with the story, draw the storyboards, scout locations, get the props), 4 hours of filming (shooting draft version on one camera and final on the other), then another 2-3 days in post production (editing, clean ups, effects, music).
Reel Breakdown:
Demo Reel of 2007.
Demo Reel on Veoh:- Smaller version. Double Click on the video to see it bigger on Veoh, or:
- Download large version (HD 720) from the downloads pane on the left.
Breakdowns:
(Click on pictures to enlarge)
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*Punk character is a take on a real person from photo sessions at www.3d.sk
*Soulblighter's original concept was taken from Bungie's "Myth2: Soulblighter" game, and then somewhat modified. A promotional painting by Craig Mullins can be found here.
*Drahl Infantry and "Wiggles" were done from my own concepts.
Punk Shaded Views:
(click on pictures to enlarge)
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Wireframes:
(click on pictures to enlarge)
"Punk"
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"Soulblighter"
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Drahl infantry and "wiggles"
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Polycounts:
Punk:
- Original low res base at 3,187 faces, 6,269 triangles without hair and jewelry, which don't have low res versions.
- Base mesh in the scene with refined torso and all accessories at 50K+.
- Meshes could still be optimised further for game engines.
Soulblighter:
- Current base mesh at 3,816 faces
- The whole base level scene is at 14,023 faces, without grass - 336,187 with. Grass was paint fx in maya converted to polygons for speed.
- Character model could be optimised further for game engines.
Drahl Infantry and "Wiggles":
- Drahl Girl is at 85,980 polygons, base mesh
- "Wiggles" is at 167,085 polygons, base mesh without long wires
- The whole scene is at 289,546 of 0 level. It recieves level 2 smooth subdivision for rendering, as well as a displacement for the ground.
Software Used:
- Autodesk Maya
- Adobe Photoshop
- Pixologic Zbrush
- Adobe AfterEffects