The outtakes from my demo reel: (Click on pictures to enlarge)*Punk character is a take on a real person from photo sessions at www.3d.sk *Soulblighter's original concept was taken from Bungie's "Myth2: Soulblighter" game, and then somewhat modified. A promotional painting by Craig Mullins can be found here . *Drahl Infantry and "Wiggles" were done from my own concepts. Demo Reel on Veoh: - Smaller version. Double Click on the video to see it bigger on Veoh, or: - Download large version (HD 720) from the downloads pane on the left.Punk Shaded Views: (click on pictures to enlarge) Wireframes: (click on pictures to enlarge) "Punk" "Soulblighter" Drahl infantry and "wiggles" Polycounts: Punk: - Original low res base at 3,187 faces, 6,269 triangles without hair and jewelry, which don't have low res versions. - Base mesh in the scene with refined torso and all accessories at 50K+. - Meshes could still be optimised further for game engines.Soulblighter: - Current base mesh at 3,816 faces - The whole base level scene is at 14,023 faces, without grass - 336,187 with. Grass was paint fx in maya converted to polygons for speed. - Character model could be optimised further for game engines.Drahl Infantry and "Wiggles": - Drahl Girl is at 85,980 polygons, base mesh - "Wiggles" is at 167,085 polygons, base mesh without long wires - The whole scene is at 289,546 of 0 level. It recieves level 2 smooth subdivision for rendering, as well as a displacement for the ground.Software Used: Autodesk Maya Adobe Photoshop Pixologic Zbrush Adobe AfterEffects