Alex Bobylev
Character modeling, texturing and concept art portfolio
3D/2D Illustration
Here's a mix 3d/2d illustration that I finished recently.
You can view some progress and breakdown images here.
You can view some progress and breakdown images here.
Sketchbook
A little while ago I decided to move away from doing long-term projects and on to quicker, looser, more experimental type of stuff, for which I started a sketchbook. I won't be reposting the contents from the sketchbook over here, as I'd like to keep this place for more finished-looking things (which I'll still try to make every now and again), but you are welcome to follow/check that stuff out if you like at either of the following places:
CGHub Sketchbook - probably offers the best viewing with the least amount of scrolling;
Conceptart.org Sketchbook - same as above, just a bit busier;
CGFeedback Sketchbook - this one is older and has a bit more stuff, but most of the images are downrezzed and require clicking for high res versions.
There's quite a lot of stuff there already, and I try to update it every week.
CGHub Sketchbook - probably offers the best viewing with the least amount of scrolling;
Conceptart.org Sketchbook - same as above, just a bit busier;
CGFeedback Sketchbook - this one is older and has a bit more stuff, but most of the images are downrezzed and require clicking for high res versions.
There's quite a lot of stuff there already, and I try to update it every week.
October, and some new works
Some new images. From left to right: "Green Marine", "Evil Cactus No More" and "Aiah, Sister to the Fire." Aiah is best viewed in high res: here
Drahl "Brawler" Concept Revisit
A somewhat repainted concept of Drahl "Brawler" from a two-year-old version. Wanted to see if I could solve some of the older problems now that I think that I've improved. I still don't think it's getting there, so C&C are welcome.
Older iterations for anyone interested:
2010 version: front back
2008 version: here
2007 version: here
2007 idea exploration: here
Older iterations for anyone interested:
2010 version: front back
2008 version: here
2007 version: here
2007 idea exploration: here
Glow
Did this over the spring break. It started off as a doodle, exercise in drawing stuff in perspective, with cross-sections, etc, inspired by industrial and product design drawings. About half way through though it turned into a painting. Glow, a robot, wandering through a derelict space station. Hope you like, and thanks for looking.
Metal, undeath and application to Art Center
Some new images: a couple of the older ones reworked and a few that I did as part of my portfolio to Art Center.
Overlord
I've been meaning to do something evil and/or metal inspired for a while. I'm not sure if I succeeded at that, but this was what came out. A more finished version of a WIP that I had in a gallery here for some time.
Let the healing begin..
Hopefully, mine. Also a more finished version of a WIP in my gallery here. The idea for this originated from a russian joke/saying: " if the doctor says (you're bound) for the morgue, then to the morgue you go. I.e if they pronounced you dead, you don't argue -- they have the expertise. A sarcastic remark I heard used when 'authority' told you to do something you didn't like.
Followed up and re-imagined in a similar vein, in here the patient is obviously not quite dead, being followed by the 'doc'.
***
The following images were part of my application to Art Center from January. They are, supposedly, linked by a story and happen within the same world.
Arrival
I had to do an interesting cityscape with a vehicle and a character, a frame in a story. I've never really done stuff like that before, and there's certainly room for improvement. If you have some suggestions/comments, I'd be glad to hear.
Transit
-Traveling economy class. Here I tried to do a more stylized, situational illustration. Also something I haven't really done before. Not sure if it's quite there yet, but I am at a loss as to what can be done to improve it. Other than maybe rendering it some more and maybe refining that window too..
Ride
-A more conventional vehicle and a character. More of a vehicle design exercise for me, the illustration itself feels very common though:/
Please feel free to leave comments/suggestions. Thanks.
A dragon and a zombie.
"Undead Warrior" and "Blue Dragon". Yes, will need to come up with more imaginative titles.. High Res of the dragon: here
Heads and Hands
Here are the better works from my Heads and Hands class at the Academy, Fall 2011. The top three were homeworks, 18"x24" the lower threee were in class drawings and paintings from a model, 11"x14" - 12"x16".
(rigtht-click view images for high res)
Demo Reel Update
Here's a new demo reel update that features some of the creatures and characters that I've been working on:
Additional stills of Turog:
Additional stills of Turog:
(right click-view image for high res)
Futuristic mech armor
A fairly quick cyber/mech marine armour design that I did. Was a paintover of a rough zbrush sketch, done mostly in Painter, with some Photoshop here and there.
You can see the rough zsketch -here-
(Right click-view image for high res)
You can see the rough zsketch -here-
A Tree By The Old Town
Here's another painting that I've more or less finished, I think. Took several months, on and off.
Click on image to enlarge, or check out the high res link at the bottom. Hope you like!
High res: -here-
Click on image to enlarge, or check out the high res link at the bottom. Hope you like!
High res: -here-
Autumn
Started as a paintover of one of my earlier works, but then ended up as its own painting. Done using Painter and Photoshop.
Composition and Painting
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